Visual Studio For Mac How To Open Two Solutions

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You can create a multi-project solution by adding one or more projects to any existing solution. For information about how to create a solution, see Creating Solutions and Projects.

Regarding whether there's a 'Visual Studio Compatible IDE' the answer is 'no' (unless you consider MonoDevelop which works 'ok' for some things). The solution, of course, is to use one of the virtualization alternatives (Parallels, VMWare) or simply have a windows partition via Bootcamp. Opening multiple solutions in Visual Studio for Mac Jimbobbennett.io It's easy to open multiple solutions at the same time in Visual Studio for Mac. Expecting someone geekier.

When you create a multi-project solution, the first project that you create becomes the startup project, by default. The startup project appears in bold font in Solution Explorer and runs when, on the menu bar, you choose Debug, Start. You can also start to debug all projects in a solution simultaneously or debug one or more projects in the solution by specifying the solution as the startup project. For more information, see How to: Modify Project Properties and Configuration Settings.

You can use the Blank Solution template to create an empty solution container to which you can add projects and items. You can find this template by opening the New Project dialog box, expanding Other Project Types in the Installed Templates list, and then choosing Visual Studio Solutions.

The framework for the physical association of your solution's files is established when you create a file or a project.

Adding and Deleting Projects in a Solution

You can create a project and add it to a solution, or you can add an existing project to a solution. You can delete solutions only in the File Explorer, not in Visual Studio.

To create a project and add it to a solution

  1. In Solution Explorer, choose the solution or the solution folder to which you want to add a project that you create.

  2. On the menu bar, choose File, Add, New Project.

  3. In the left pane, select Installed, and select a category of project types from the expanded list.

  4. Select one of the project Templates from the middle pane.

  5. In the Name box, type a name for the new project and then select OK.

You can add an existing project to a solution and then edit that project to meet the requirements of the current solution.

To add an existing project to a solution

  1. In Solution Explorer select the solution to which you want to add a project.

  2. On the shortcut menu, choose Add, Existing Project, and select the project that you want to add to the solution.

To delete a solution

  1. Remove any projects in the solution that you might want to use again. You can cut the project directory from the solution folder and paste it to another location. You may have to adjust some references.

  2. Delete the solution directory.

See Also

Tasks

Concepts

Visual Studio for Mac was released just under two months ago at Build 2017, and already we’ve seen tremendous growth in .NET developers working on the Mac. Visual Studio for Mac enables you to build native apps for macOS, native mobile apps for iOS, tvOS, watchOS, and Android, using Xamarin and Xamarin.Forms; and web sites and services using ASP.NET Core. You can also use Unity to build cross-platform 3D games.

To help new Visual Studio for Mac developers get started, we’ve created some hands-on labs to walk through some of its exciting new features. The first two labs are available today, for Unity game development and connecting to Internet of Things (IoT) devices, and we’re planning to release 4 more in the coming weeks.

Lab 1: Building Games with Unity in Visual Studio for Mac

The first hands-on lab demonstrates how to build and debug Unity game projects. It guides you through 4 tasks:

  1. Setting up a basic Unity project
  2. Working with a 3D game scene
  3. Debugging the game script
  4. Exploring additional features that support game development.

Mac How To Open Component File

Follow these instructions to download and install Unity, then use it with Visual Studio for Mac to script and debug a 3D game scene.

Lab 2: Targeting IoT Devices in Visual Studio for Mac

Our second lab shows you how to create apps that run on an IoT device – such as the popular Raspberry Pi – from Visual Studio for Mac. It guides you through 3 tasks:

  1. Setting up your Raspberry Pi
  2. Creating the IoT project
  3. Extending your IoT app with Xamarin components to add additional features.

This functionality is currently in preview, but we’ll make sure to update the lab if any changes will be necessary when we ship it in a stable release.

Follow these instructions to write your first IoT code, then visit our IoT samples for more ideas.

Get Started

Visual Studio For Mac Open Two Solutions

Studio

Visual Studio For Mac Open Multiple Solutions

Download Visual Studio for Mac today, and visit our labs repo on GitHub to give game development a try or connect to an IoT device. With the Community Edition it is easy and free to get started. Keep an eye on this blog for more labs that demonstrate all the other great features of Visual Studio for Mac.

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Craig Dunn, Principal Program Manager
@conceptdevCraig works on the Mobile Developer Tools documentation team, where he enjoys writing cross-platform code for iOS, Android, Mac, and Windows platforms with Visual Studio and Xamarin.

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