Visual Studio For Mac Os

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Last month, Microsoft announced the release ofVisual Studio for Mac: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud, and web. It’s natively designed for macOS, so both the design – from the toolbar to the file dialogs – and the developer workflow should feel right at home to Mac users. It is also a best-in-class advanced C# code editor – with IntelliSense and a refactoring experience that includes a preview of the proposed code changes.

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Mobile and web developers working on the Mac will appreciate the additional features that Visual Studio for Mac provides C# developers, and developers that have used Visual Studio on Windows will feel instantly at home with the familiar solution explorer and menu options. Visual Studio for Mac features first-class support for NuGet – the .NET package manager – which provides access to thousands of prepackaged code libraries; you can also code in F#, and yes, C# 7 features are fully supported!

Cross-platform capabilities don’t end there – Visual Studio for Mac shares the same solution format as its Windows counterpart. Teams with developers on both Mac and Windows can open and work on the same projects, sharing code across platforms and apps. Built-in version control makes it easy to work with small or large teams, on local and remote Git repositories (including GitHub and BitBucket).

Mobile Development

Visual Studio for Mac has a heritage in Xamarin Studio, and thus supports cross-platform application development for iOS, Android, and macOS with Xamarin. By installing the iOS and Android SDKs, you can build cross-platform mobile apps using C#, with complete access to the underlying native APIs (including tvOS and watchOS).

It includes drag-and-drop user interface designers for both iOS and Android, giving you the ability to interactively create native iOS Storyboards and Android XML layouts. Or, if you prefer, you can use Xamarin.Forms XAML to create a re-usable cross-platform user-interface (with a real-time preview option). Whichever option you end up choosing, apps using Xamarin always render native controls and run at native speed.

To make getting started with mobile development easy – we also announced the preview of Xamarin Live Players for iOS and Android, enabling you to start experimenting in seconds. Just pair the app on your phone with Visual Studio for Mac using a QR code and instantly see your app running and you can make live edits along the way. When you want to build complete apps, you can use the simulators and emulators available or test on real phones. Visual Studio for Mac can even help you build and deploy your finished apps to the App Store and Google Play–the archive for publishing build option will guide you through the code-signing and uploading process.

Web and Cloud

Visual Studio for Mac isn’t just for mobile, however. The web editing experience on Visual Studio for Mac comes directly from code ported from Visual Studio (on Windows). It includes support for developing .NET Core apps and ASP.NET Core back-ends, which can be deployed to Windows, Linux, or on Microsoft Azure. The editor also supports full HTML, CSS, and JavaScript syntax highlighting and IntelliSense for your web app’s front-end.

To build for the cloud, the Connected Services feature helps add Azure functionality to mobile apps without leaving the IDE, and .NET Core web apps can be published directly to Microsoft Azure. There’s more cool stuff in the pipeline, including Azure Functions support and the ability to deploy using Docker containers, both of which are currently available in preview.

Games too

Additionally, Visual Studio for Mac includes the ability to build games using Unity, the most popular gaming engine around. You can directly edit your Unity scripts with the same world-class C# editing experience, including full syntax highlighting and IntelliSense. Debugging is also just a button away, with full debugger support for Unity games. For mobile games, you can also use Xamarin for access to native gaming APIs like SpriteKit, or cross-platform options like CocosSharp and UrhoSharp.

Try it and let us know what you think

Get started by downloading the Community edition of Visual Studio for Mac for free to begin developing ASP.NET Core web apps, Unity games, and Android and iOS mobile apps, all in C#!

We’re very proud of this release and we want to hear what you think – please, send us your feedback! Leave a comment below, use Visual Studio for Mac’s “Report a Problem” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback, or join the conversation in the Visual Studio for Mac community forums.

Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac.

Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games. Teams across PC and Mac can share code seamlessly by relying on the same solutions and projects. This is all offered in an IDE that is natively designed for the Mac and feels right at home for any Mac user.

Workloads for mobile, web, cloud and gaming

Mobile Development with C# and .NET

Visual Studio for Mac provides an amazing experience for creating mobile apps using Xamarin, from integrated designers to the code editing experience to the packaging and publishing tools. It is complemented by:

  • The full power of the beloved-by-millions C# 7 programming language
  • Complete .NET APIs covering 100% of the APIs for Android, iOS, tvOS, watchOS, and macOS development
  • The Xamarin.Forms API abstraction to maximize code sharing
  • Access to thousands of .NET libraries on NuGet.org to accelerate your mobile development
  • Highly optimized native code backed by the LLVM optimizing compiler
MacVisual studio for mac os 10.6.8

Web development with ASP.NET Core and Azure

Since we released the first Visual Studio for Mac preview last November, we’ve been working hard on porting over the web editor tools from Visual Studio on Windows. Now with this release, you have full support to build out rich web-based applications using ASP.NET Core and front-end languages like HTML5, CSS3, and JavaScript.

And when your web app is perfectly polished and ready for release, you can directly publish to Azure using the new Publish to Azure wizard, without having to leave the IDE.

Building Games using Unity

Newly announced at Build, Visual Studio for Mac now helps you create games using C#, .NET, and Unity.

When paired with Unity 5.6.1 you have full support to build and debug games from within the IDE, including support for:

  • Project support, to easily browse and find your scripts
  • Code completion for methods invoked from the game engine
  • One click debugging support to attach to the Unity editor

Work seamlessly between the Mac and PC

Visual Studio for Mac helps you collaborate with others in your team, regardless of if they’re using a Mac or PC. Solutions and projects work in both Visual Studio for Mac and Visual Studio, making it easy for heterogenous development teams to collaborate on the same projects, across operating systems. This also means that you can easily “round-trip” between machines, without losing any efficiency.

Built for the Mac

Visual Studio for Mac is a new IDE experience built specifically for the Mac, not a direct port of Visual Studio on Windows. This means that the UI is built to feel like you would expect working with a macOS targeted application, from primitive elements like buttons and text to the layout of the application and icons. We’ve also optimized the developer workflow to what developers on a Mac expect, making it feel right at home, without a steep learning curve to adopt.

A preview of what’s coming up next

With this release, we’re just getting started, so today we also talked about some great new preview features, which we’ll make available in our alpha channel really soon. These are preview features that are not present on the stable release, but ready for you to try once released and give us feedback:

Visual Studio For Mac Os X

  • Docker support: supporting deploying and debugging of .NET Core and ASP.NET Core in Docker containers.
  • Azure Functions support: use this preview to develop, debug and deploy Azure Functions from your Mac.
  • Target IoT devices: target IoT devices like Android Things with your C# code and Xamarin.

To try out these preview features, you can subscribe to the Alpha channel in Visual Studio for Mac.

Visual Studio For Mac User Secrets

Mac

Visual Studio For Mac Os

Enjoy! And let us know what you think

Visual Studio For Mac Os X

If you already have Visual Studio for Mac Preview installed, make sure you update to the latest version from within the app. If you haven’t tried out a preview yet, head on over to VisualStudio.com to download the latest release. To learn more about what’s in this release, check out the release notes.

Microsoft Visual Studio For Mac Os

Note: For everyone who downloads Visual Studio for Mac before May 17th, we’re offering an extended 60-day trial of Xamarin University, free of charge. This includes live instructor-led classes and great content to get you started using Visual Studio for Mac.

We’re very proud of this release and we want to hear what you think – please, send us your feedback! You can use Visual Studio for Mac’s “Report a Problem” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback. Or join the conversation in the Visual Studio for Mac community forums.

Enjoy!

Miguel.

Miguel de Icaza, Distinguished Engineer, Mobile Developer Tools
@migueldeicaza

Miguel is a Distinguished Engineer at Microsoft, focused on the mobile platform and creating delightful developer tools. With Nat Friedman, he co-founded both Xamarin in 2011 and Ximian in 1999. Before that, Miguel co-founded the GNOME project in 1997 and has directed the Mono project since its creation in 2001, including multiple Mono releases at Novell. Miguel has received the Free Software Foundation 1999 Free Software Award, the MIT Technology Review Innovator of the Year Award in 1999, and was named one of Time Magazine’s 100 innovators for the new century in September 2000.

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