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- Visual Studio For Mac Review
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- Visual Studio For Mac Reviews
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Visual Studio for Mac is something that many Microsoft developers have sought for more than a decade. As Mac OS X became interesting in the early 2000s, coders who spent most of their days working in Visual Studio on Windows wondered why they couldn’t use the same languages, frameworks, and tools for the Mac, rather than needing to learn Objective-C, Cocoa, and Xcode, all of which were substantially different from the languages and tools for Windows development.
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Many of us thought the ECMA standards for C# and the .Net Framework, and the Mono project spearheaded by Miguel de Icaza (first at Ximian, then Novell, then Xamarin, and finally at Microsoft), might provide a path to a unified development platform. I for one had no idea it would take so long, although I was aware of at least some of the rather Byzantine politics going on among the various interested parties, through my involvement with the .Net series of books. I was also aware of the reputation that both Mono and Xamarin had for being “a bit crashy.”
Persistent performance and reliability issues in the Visual Studio for Mac IDE will be addressed by replacing most of the editor internals with code from the Visual Studio Code editor. That news comes in a blog post today (Oct. 16) announcing Visual Studio for Mac 2019 and a new roadmap.
The introduction of the lightweight, portable Visual Studio Code, and the gradual integration of Xamarin tools into Visual Studio 2015, were positive signs in my view. Once Microsoft announced it would acquire Xamarin (in February 2016) it became clear to me that the Xamarin Studio and Visual Studio IDEs were likely to merge on the Mac to create a single development environment, but I wasn’t sure exactly what form it would take or how many of the features from Visual Studio for Windows could or would be implemented on the Mac.
Inside Visual Studio for the Mac
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Essentially, Visual Studio for the Mac is Xamarin Studio plus a Visual Studio look and feel, along with Roslyn-based C# IntelliSense, refactoring, analyzers, and code fixes; NuGet-based package management; a Visual Studio-compatible project format; the MSBuild engine; integrated unit testing; and support for F#.
Let’s unwrap that a little to understand what it means, in case you aren’t familiar with both Xamarin Studio and Visual Studio. In general terms Visual Studio for Mac is an integrated Macintosh development environment for C# and F# applications that run on iOS, Android, and Mac targets, with a variety of application forms and technologies, including game engines. Several of the app types use portable frameworks. Some support iOS and Android with Xamarin, and others support iOS and Mac games with SpriteKit (2D) and SceneKit (3D).
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Today we are announcing the release of Visual Studio for Mac version 7.6. Our focus with this release has been to improve product reliability in various areas, with a special focus on the code editing experience. We have also made several fixes that improve IDE performance. Finally, we’ve extended our support for Azure functions with the addition of new templates and the ability to publish your function to Azure from within the IDE.
This post highlights the major improvements in this release. To see the complete list of changes, check out the Visual Studio for Mac version 7.6 Release Notes. You can get started by downloading the new release or updating your existing install to the latest build available in the Stable channel.
Improving reliability of the Code Editor
We’ve focused our attention on improving the reliability of the code editor in Visual Studio for Mac and have addressed several issues with the code editor. In particular, we want to highlight the following fixes to issues many of you have reported:
- We fixed an issue where Quick Fix menu items don’t display if source analysis is disabled.
- We also addressed a widely reported issue where tooltips wouldn’t disappear.
- We fixed an issue where IntelliSense seems to fail, resulting in red “squiggles” continuing to hang around in the editor even though there were no errors.
- We improved IntelliSense for F# developers. There was an issue where you could not use “.” for autocompletion, but we’ve fixed this and various other F# IntelliSense issues.
- We made improvements to JavaScript syntax highlighting.
Improving performance of the IDE
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One of the top reported bugs in previous releases has been performance issues in the editor. Having a fast and reliable code editor is a fundamental part of any IDE and an important part of any developer’s workflow, so we’ve made some improvements in this area:
- We improved tag-based classification for C# with PR #4740 by reusing existing Visual Studio for Windows code, which should improve typing performance in the editor.
- We now support no-op restore of NuGet packages when opening a solution. This change speeds up NuGet restores on solution load.
We’ve also added many more small fixes that improve startup time and reduce memory consumption of the IDE.
Richer support for Azure Functions
Azure functions are a great way to quickly get up and running with a serverless function in just a few minutes. With this release, we have introduced new templates for you to choose from when creating your Azure Functions project:
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These new templates allow you to configure access rights, connection strings, and any other binding properties that are required to configure the function. For information on selecting a template, refer to the Available function templates guide.
Another major part of the Azure functions workflow that we are introducing with this release is publishing of functions from Visual Studio for Mac to the Azure Portal. To publish a function, simply right-click on the project name and select Publish > Publish to Azure. You’ll then be able to publish to an existing Azure App Service or use the publishing wizard to create a new one:
For information on publishing to Azure from Visual Studio for Mac, see the Publishing to Azure guide.
Share your Feedback
Visual Studio Windows Vs Mac
Addressing reliability and performance issues in Visual Studio for Mac remains our top priority. Your feedback is extremely important to us and helps us prioritize the issues that are most impacting your workflow. There are several ways that you can reach out to us:
- Use the Report a Problem tool in Visual Studio for Mac.
- We are enhancing the Report a Problem experience by allowing you to report a problem without leaving the IDE. You’ll have the ability to automatically include additional information, such as crash logs, that will help our Engineering team narrow down the root cause of your report more effectively. This will be introduced in an upcoming servicing release to 7.6 that will be available in the Stable channel within the next few weeks.
- You can track your issues on the Visual Studio Developer Community portal where you can ask questions and find answers.
- In addition to filing issues, you can also add your vote or comment on existing issues. This helps us assess the impact of the issue.